The Engineer Class. US Starting Loadout: Primary: M4A1 Sidearm: M9
Gadgets: SMAW (an unguided rocket launcher) and a Repair Tool that can
repair vehicles on your team or with nobody in it, but also can damage
enemy vehicles if they’re inside the vehicle. RU Starting Loadout:
Primary: AKS-74u Sidearm: MP443 Gadgets: RPG-7v2 (An unguided rocket
launcher) and a Repair Tool. Strengths: They’re great anti-vehicle
specialists with rocket launchers equiped and up close destruction. And
also a great person to have beside you in a vehicle so if your taking
fire he can get out and repair. Which makes for more vehicle kills and
fun. Weaknesses: they’re basically limited to their anti-infantry
capability. Overall engineers are great at taking out vehicles as well
as repairing them. They start you out with two rocket launchers and your
next kit unlock is two more! However the guns for the Engineer class
isn’t all that “Powerful” they dont have the best range, so on a map
where theres 2 maybe 3 vehicles and they’re jeeps and tanks I would
advise another class. But thats just me. Unlock Progression. 1) FIM-92
Stinger (for US) SA-18 (for the RU) These 2 rocket launchers I use
because they are lock-on only missles that are great for taking down
annoying enemy jets and helicopters. 2) M15 AT Mine 3) SCAR-H 4) EOD BOT
this is a little bot you get that you can control and roam around
repairing vehicles without getting killed basically. 5)M4 6)A-91 7)
Javelin 8)G36C 9) M4A1 (for RU) and the AKS-74u (for the US)
Source: Final Thoughts Gaming.